[Blender 3.1+] Self-Constructing Geometry
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Max Edge
A geometry nodes setup that allows you to use the radius of curves to control the appearing of geometry. The effect works by generating geometry from the object's topology (the hex mesh), instancing on the object's surface based on topology (the scales), or making any object appear using a shader (the armor pieces).
For more details, check out my full tutorial on Youtube:
PART 1 - https://youtu.be/35AM0t-9XCg
PART 2 - https://youtu.be/M6tMJiVXkVc
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