[Blender 3.2] Geometry Node Book Rig
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usd
Max Edge
A geo nod setup for a rigged book in Blender 3.2 and above.
DIFFERENT IMAGES PER PAGE ARE SUPPORTED
APPEND INTO NEW FILES (the object has a vertex group and a bevel modifier set to use it)
- Page image files must end in .1XXX, where XXX is the index of the image.
- When a page image is added/removed, reload the UDIM.
- The number of images must be specified inside the "BookPages" material, so they can be looped properly
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A blender file and textures
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3.9 MB
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